Pre-Order Now
Pre-Order GTA 6 Now
Uncategorized

GTA 6 Map: Vice City Districts, Leonida Regions & Size — What’s Actually Confirmed

June 26, 2026 · 23 min read · By admin-gta

{“id”:285,”slug”:”gta-6-map”,”link”:”https://pre-order-gta6.com/gta-6-map/”,”title”:”GTA 6 Map: Vice City Districts, Leonida Regions & Size — What’s Actually Confirmed”,”status”:”publish”,”content”:”

Rockstar has confirmed six regions in the State of Leonida. Vice City is just one of them. This guide separates what you can trace to an official trailer or press release from what comes from leaked footage, insider reports, or community theory. No speculation dressed as fact.

\n

!GTA 6 State of Leonida map art showing Vice City and the surrounding regions

\n

TL;DR — Quick Answer

\n

Setting: the fictional State of Leonida, based on Florida. [OFFICIAL]\n- Six regions confirmed: Vice City, Grassrivers, Leonida Keys, Mount Kalaga, Port Gellhorn, Ambrosia. [OFFICIAL]\n- Map size is NOT officially confirmed. Community estimates land at roughly 125–160 km² (about 1.5–2× GTA 5). [UNCONFIRMED, community]\n- Release: November 19, 2026 on PS5 and Xbox Series X|S. [OFFICIAL, Rockstar Newswire]

\n

That’s the short version. Everything below is tagged so you always know whether you’re reading a Rockstar fact or a fan estimate.

\n

How We Tag Every Claim on This Page

\n

Most map guides mix four very different levels of proof and call all of it \”confirmed.\” We don’t. Every region, district, and number below carries one of four tags, so you can see exactly how much weight to give it. This taxonomy is the thing that sets this page apart from the dozen other \”confirmed locations\” guides out there, so it’s worth thirty seconds before you read on.

\n

Tag What it means Example
[OFFICIAL] A direct Rockstar statement, Newswire post, or trailer element Rockstar described in writing The six region names
[INFERRED] Clearly visible in trailer footage, but never named in a press release Vice City beach districts
[LEAKED] From the authenticated 2022 footage. Rockstar confirmed the leak was real, not every detail in it 157 interiors in the debug map
[RUMORED] Insider reports or fan theory, with zero official backing 700+ interiors, the Gloriana second state

\n

The gap between those middle two tiers is where most guides quietly cheat. \”Leaked\” footage Rockstar admitted was real still isn’t the same as Rockstar publishing a fact, and \”inferred\” reads of trailer signage aren’t the same as a press release. Keeping them separate is the whole job.

\n

Why this matters: when a competitor tells you the map has \”700+ interiors,\” that number is a January 2025 insider report, not a Rockstar fact. The tag tells you that in two seconds. Use it as your filter for the rest of the page.

\n

!Four-level confidence taxonomy infographic: Official, Inferred, Leaked, Rumored, each with a short definition

\n

Where Is GTA 6 Set? The State of Leonida

\n

GTA 6 is set in the fictional State of Leonida, a sprawling rendering of Florida. Vice City, the game’s main urban hub, is based on Miami. But Vice City is only the southern anchor. The state spreads north and west into swampland, highland parks, island chains, and Gulf-coast port towns.

\n

Think of Leonida as a compressed Florida. The Miami-Dade sprawl becomes Vice City. The Everglades become Grassrivers. The Florida Keys become the Leonida Keys. The northern panhandle and highlands give Rockstar room for forests, a national park, and rough working towns that have nothing to do with neon and beaches. You can lay the whole thing over a real Florida map in your head: Keys at the bottom, Miami-Dade just above, the Everglades to the west, then the highlands and Gulf coast climbing north and west from there.

\n

That mix is the whole point. GTA 5 was one city and its backyard. Leonida is a state. The shift from \”city plus countryside\” to \”multiple distinct regions\” is the single biggest structural change to a GTA map since the series went open-world, and it’s the lens to read everything else through.

\n

Rockstar established the setting in the very first trailer, and the second trailer filled in the rougher edges. Everything we know with certainty traces back to those two reveals and the Rockstar Newswire posts around them. If you want the shot-by-shot version, see our GTA 6 trailer breakdown of what Rockstar actually showed.

\n

[OFFICIAL]: Rockstar confirmed the State of Leonida in Trailer 1 (December 2023) and expanded the location list with Trailer 2.

\n

All Six Confirmed Regions

\n

Six regions are confirmed by name in official Rockstar materials. Here they are with their real-world analogs and what each one brings to the map. Names below are [OFFICIAL]. The real-world analogs are widely [INFERRED] from visual analysis, since Rockstar doesn’t publish a \”this equals Miami\” key.

\n

Region Status Real-World Analog Key Features
Vice City [OFFICIAL, Trailer 1] Miami Urban hub, Art Deco beach, major port
Grassrivers [OFFICIAL, Trailer 1] The Everglades Wetlands, alligators, airboats
Leonida Keys [OFFICIAL, Trailer 1] Florida Keys Island chain, boat traversal
Mount Kalaga [OFFICIAL, Trailer 1] Florida highlands / Appalachian foothills National park, forest, canyon
Port Gellhorn [OFFICIAL, Trailer 2] Gulf Coast port towns Industrial, working class
Ambrosia [OFFICIAL, Trailer 2] Small Florida towns Sugar refinery, biker territory

\n

Four of the six landed in Trailer 1, which sketched the broad shape of the state. The last two, Port Gellhorn and Ambrosia, arrived with Trailer 2, and both lean into the grittier, working-class side of Leonida rather than the postcard coast. That’s a deliberate signal about tone, and we’ll come back to it.

\n

What \”confirmed\” means here: these six names appear in official Rockstar materials, trailers, press descriptions, or the Rockstar Newswire. District names within Vice City are a different story. Most of those are inferred from trailer footage, not press releases, and you’ll see them tagged [INFERRED] below.

\n

!Schematic region map of the State of Leonida labeling all six confirmed regions

\n

Inside Vice City: Districts and Landmarks

\n

Vice City is GTA 6’s Miami. It’s the densest part of the Leonida map: a waterfront metropolis with Art Deco hotels, a major seaport, and culturally distinct neighborhoods. Specific district names have not been officially released by Rockstar, but trailer footage clearly shows at least five distinct zones. Everything in this section is tagged [INFERRED] or [LEAKED] for that reason, and you should hold it more loosely than the region names above.

\n

!Art Deco beachfront hotels at dusk in Miami South Beach with neon signage

\n

Photo by Tuan Nguyen on Unsplash

\n

The Beach Strip: Ocean Beach & South Beach

\n

The beach strip is the postcard. Neon-lit Art Deco frontage, pastel hotels, nightlife, celebrity culture. It maps almost directly onto Miami Beach’s South Beach district, and it’s the most-shown part of the city across both trailers. PCGamesN flagged Ocean Beach as the clearest Art Deco beachfront zone in the footage.

\n

This is where the \”Vice City\” name does its heavy lifting, since the original Vice City games leaned hard on the same beach aesthetic. Expect this to be the tourist-and-trouble core of the map, the part that ends up in every screenshot and most of the chaos.

\n

Status: [INFERRED FROM TRAILER 1]: visible and obvious, but Rockstar hasn’t published the district names in writing.

\n

The Urban Core & Downtown

\n

Behind the beach sits the skyline. High-rise towers, elevated highways, and a denser commercial grid show up throughout both trailers. This zone is visually distinct from the beach strip, more glass and concrete than neon and sand.

\n

For gameplay, the urban core is where vertical density usually lives in a GTA map: parking structures, rooftops, interiors, and traffic chokepoints. It reads as the \”work and money\” half of the city to the beach’s \”play\” half. If the interior counts hold up, this is also where most of those enterable buildings will cluster.

\n

!Downtown Miami skyline of glass high-rise towers reflected in the bay

\n

Photo by Ryan Parker on Unsplash

\n

Little Cuba & Cultural Districts

\n

Vice City has working-class, culturally specific neighborhoods, not just beachfront. Sources including ScreenRant reference a \”Little Cuba\” area, an analog to Miami’s Little Havana, along with a Tisha-Wocka flea market and adjacent neighborhoods visible in trailer footage.

\n

Treat the names carefully. The footage clearly shows these districts exist. The labels themselves come from press and community analysis reading signage and layout, not from a Rockstar press release. That’s a textbook [INFERRED] situation: real thing, unofficial name.

\n

Status: [INFERRED]: districts visible in trailer footage; names sourced from press/community analysis, not an official Rockstar release.

\n

Vice City Port & Industrial Zone

\n

The Vice City port shows up prominently as a cruise and cargo hub. It’s one of the most consistently visible landmarks across the trailers, and community analysis has described it as the in-game world’s cruise-ship epicenter. A port this large hints at smuggling missions, freight, and the kind of waterfront crime the series runs on.

\n

The industrial zone wrapped around it gives the city its grimy counterweight to the beach. Cranes, containers, warehouses. Standard GTA money-laundering territory, and a natural staging ground for boat-based missions that spill out into the Keys.

\n

Vice City International Airport

\n

The airport was named in the 2022 leaked footage, the build that Rockstar later confirmed was authentic. It has not been named in official press materials since. So we know it’s real and we know what it was called in an internal build, but it lives one tier below the trailer-confirmed landmarks.

\n

Status: [LEAKED]: named in the authenticated 2022 footage, not in Rockstar’s public materials.

\n

Which Vice City District Fits Your Playstyle?

\n

Pick the row that sounds like you, then look at where you’ll probably spend your time. This is for fun, not a Rockstar feature list.

\n

If you usually… Your district What you’ll likely do there
Chase nightlife and chaos The Beach Strip Clubs, beaches, street-level mayhem
Grind money and heists Urban Core & Downtown High-rises, businesses, vertical missions
Hunt for atmosphere and story Little Cuba Markets, neighborhoods, character moments
Love vehicles and logistics Vice City Port Cargo, boats, smuggling routes
Just want to cause a scene fast Airport Planes, runways, instant heat

\n

Beyond the City: Leonida’s Five Outer Regions

\n

The outer regions are where GTA 6 diverges most from GTA 5. Los Santos was one city ringed by a thin band of countryside you mostly drove through. Leonida flips that ratio. Five distinct regions sit outside Vice City, each with its own biome, economy, and reason to exist.

\n

That’s a different kind of open world. It’s closer to Red Dead Redemption 2’s regional design than to GTA 5’s city-and-suburbs layout, and it changes how a single playthrough feels. You’re not orbiting one downtown. You’re crossing a state, and each region wants to be visited for its own sake, not just driven through on the way to a mission marker.

\n

To make the analogs concrete, here’s how each outer region lines up against the real Florida it’s based on and the closest Rockstar precedent. The Florida and RDR2 columns are [INFERRED] reads, not Rockstar statements, but they’re the fastest way to picture terrain you haven’t played yet.

\n

Leonida region Real Florida analog Closest Rockstar precedent Why it’s there
Grassrivers The Everglades RDR2’s Bayou Nwa Wetland systems, wildlife, water traversal
Leonida Keys Florida Keys New for the series Island-chain design, boat-first movement
Mount Kalaga Florida highlands RDR2’s Ambarino Wilderness, elevation, escape from the city
Port Gellhorn Gulf-coast port towns GTA’s blue-collar fringes Industry, class friction, crime economy
Ambrosia Small inland Florida towns New tonal territory Company-town satire, biker power vacuum

\n

Read down that last column and you can see the design logic. Every region exists to do something GTA 5 couldn’t: a real ecosystem, a water-based map, genuine wilderness, an industrial underbelly, and small-town economic decay. None of them are filler.

\n

Grassrivers: Rockstar’s Everglades

\n

Grassrivers is the State of Leonida’s subtropical wetland, Rockstar’s most unusual open-world biome to date. Swamps, marshes, cypress forests, and slow rivers, with confirmed wildlife: alligators, hunting encounters, and fishing mechanics. This is all [OFFICIAL], stated in Rockstar’s press descriptions.

\n

The closest comparison is Red Dead Redemption 2’s Bayou Nwa, scaled up and handed speedboats and airboats. Multiple outlets, including timesaver.gg, describe the region this way after citing Rockstar’s trailer footage. Where RDR2’s bayou was a moody side-zone, Grassrivers reads as a full region with its own traversal logic.

\n

For players, a swamp this size means the map isn’t just roads and city blocks. It’s water you push through, wildlife you hunt, and terrain that fights you. That’s new for GTA, and it’s the clearest sign that Rockstar is borrowing the systems-heavy nature design from Red Dead and dropping it into a modern crime sandbox.

\n

It also changes the kind of stories the map can hold. A wetland with airboats, hunting, and fishing isn’t just scenery between missions. It’s a place where the slow, off-grid side of Leonida can live, the opposite of Vice City’s neon density. If GTA 6 wants quiet stretches to balance the chaos, Grassrivers is where they’ll happen, and the confirmed wildlife systems suggest Rockstar is building it to be lingered in, not just passed through.

\n

!Everglades swamp with an airboat skimming across shallow water past cypress trees

\n

The Leonida Keys: Island Chain & Water Highways

\n

The Leonida Keys mirror the Florida Keys: a string of islands connected by bridges. Boats are positioned as far more central to traversal here than in any prior GTA game. Community mapping (GTABase) has named Key Lento among the islands, though that specific name sits at the [INFERRED] level.

\n

The design has direct gameplay implications. An island chain means amphibious vehicles, water-based missions, and stretches where a boat or seaplane beats a car outright. timesaver.gg reads the trailer footage as showing watercraft used for genuine inter-island travel, not just a jet-ski mini-game. If that holds, it reshapes how missions are built out here, since the fast route between two points might be over water rather than along a highway.

\n

Traversal note [INFERRED]: Rockstar’s own trailer shows watercraft used for inter-island travel. If that holds, it’s the first GTA where a boat is a primary way to get around, not a novelty.

\n

Why does boat-first traversal matter beyond the novelty? Because in every prior GTA, the car was king and water was a barrier you crossed on a bridge or avoided entirely. Designing the Keys around watercraft inverts that. It means mission routes, police chases, and even quick fast-travel hops could play out on the water, and it means the islands have to be balanced around vehicles that handle nothing like a car. That’s a meaningful gameplay system, not set dressing, and it’s the strongest evidence that the Keys are a real region rather than a scenic backdrop. It also feeds the size debate below: a map measured only in land area undercounts a region whose primary surface is ocean.

\n

!Aerial view of the Florida Keys island chain linked by a long bridge over turquoise water

\n

Photo by Zoshua Colah on Unsplash

\n

Mount Kalaga National Park: The Highlands

\n

!Dense highland forest with canyon ridgelines and a pine-covered mountain park, golden afternoon light

\n

Mount Kalaga is Leonida’s highland region: forest and canyon terrain, with a national park at its center. It’s the least detailed region in official materials, confirmed by name and rough location from Trailer 1 context rather than a full press description.

\n

The natural comparison is RDR2’s Ambarino: elevation, wilderness, and the kind of remote terrain that GTA usually doesn’t bother with. If you want distance from neon and traffic, this is where the map sends you. Because Rockstar has said so little about it, Mount Kalaga is also the region most likely to surprise people at launch, for better or worse.

\n

A national park also gives Rockstar a reason to build verticality into the world, something the famously flat Los Santos never had at scale. Canyons, ridgelines, and forest cover open up traversal options on foot and by air, and they’re the kind of terrain that makes off-road vehicles and aircraft genuinely useful rather than decorative. Keep your expectations tagged, though: the detail here is [OFFICIAL] by name only, and everything about how it plays is still a reasonable guess.

\n

Status: [OFFICIAL]: named in Rockstar materials; interior detail still thin.

\n

Port Gellhorn: The Rough Gulf Port

\n

Port Gellhorn is a working Gulf-coast port town, and that’s Rockstar’s own phrasing. Multiple outlets, including Gfinityesports, quote that description and frame Port Gellhorn as the rougher edge of Leonida. Community mapping places it in the fictional Kelly County.

\n

This is the anti-Vice City. Industrial, blue-collar, weathered. Where the beach strip sells fantasy, Port Gellhorn sells the parts of Florida that don’t make the postcards. For a series built on class friction and crime economies, a depressed port town is rich territory, and pairing it with Ambrosia in the same trailer makes the intent clear: Leonida isn’t just a playground, it’s a place with losers as well as winners.

\n

!Weathered industrial Gulf Coast port town with cranes, docks and working boats under overcast sky

\n

Photo by Torkil Torgard on Unsplash

\n

Ambrosia: The Company Town

\n

Ambrosia may be the most narratively loaded region we know about. Rockstar’s Trailer 2 press description explicitly names the Allied Crystal sugar refinery and a Final Chapter biker gang presence. One company runs the economy. One gang runs everything else. That’s [OFFICIAL].

\n

That setup is unusual for GTA. A company town built around a single sugar refinery, with a biker gang filling the power vacuum, is a pointed take on small-town American capitalism. It’s a dark mirror of the genre’s usual big-city greed, and no competitor we surveyed unpacks what it signals about GTA 6’s narrative ambitions versus GTA 5’s broad satire.

\n

Here’s why that’s worth flagging. GTA 5 satirized tech money, celebrity, and Los Angeles excess from the top down. A company town like Ambrosia points the camera the other way, at people with no leverage in a place one factory owns outright. If Rockstar follows through, it suggests a more grounded, ground-level kind of satire than the series usually attempts.

\n

Confirmed detail [OFFICIAL]: Rockstar’s Trailer 2 press description names the Allied Crystal sugar refinery and the Final Chapter biker gang in Ambrosia.

\n

!Small American company town with a large industrial sugar refinery on the edge of town at dawn

\n

How Big Is the GTA 6 Map?

\n

Rockstar has not released official map dimensions. Every number you’ll read, whether it’s 2×, 2.7×, or 125 km², comes from community measurement projects analyzing trailer footage against known real-world landmarks. That’s the caveat up front. Here’s what those projects actually found.

\n

GTA 5 vs. GTA 6: What the Numbers Say

\n

The honest comparison puts confirmed GTA 5 figures next to GTA 6 community estimates, side by side, with the source for each. Notice how much of the GTA 6 column is estimate, not specification.

\n

Metric GTA 5 (confirmed) GTA 6 (community estimate) Status
Total map area ~49 sq miles / ~80 km² ~125–160 km² [UNCONFIRMED, community]
Cities / urban hubs 1 (Los Santos) 1 city + 5 outer regions [OFFICIAL]
Enterable interiors Limited (no official count) 157+ in 2022 debug map [LEAKED]
Playable water area Minor Major (Keys + coast) [INFERRED]
Wildlife Moderate Alligators, hunting, fishing [OFFICIAL]

\n

GTA 5’s roughly 49-square-mile figure is the community standard, cited by outlets like PCGamesN. The GTA 6 range comes from mapping projects, including widely cited work by Reddit user anli2132, who measured trailer landmarks against real Florida coordinates. grandtheft.gg cites the \”2.7× bigger than GTA 5 without the panhandle\” figure from that research. vpesports.com lands the broader estimate at roughly 125–160 km².

\n

Why the wide spread between 125 and 160? Because nobody outside Rockstar can measure water and undeveloped terrain precisely from trailer clips. Land you can see and scale against a landmark. Open ocean around the Keys and untextured swamp in Grassrivers are guesses on top of guesses. The honest read is \”somewhere meaningfully bigger than GTA 5,\” not a single hard figure.

\n

One more thing worth saying out loud: even the GTA 5 baseline of \”about 49 square miles\” is itself a community measurement, not a number Rockstar ever published. So the comparison everyone makes, GTA 6 versus GTA 5, is one estimate stacked against another. That doesn’t make it useless. It makes it directional. You can say with reasonable confidence that Leonida is bigger and more varied than Los Santos and its surroundings. You cannot say it’s \”exactly 2×\” anything, and any guide that gives you a precise multiplier is dressing a guess as a measurement.

\n

Important: Rockstar has not confirmed any map size figure. The \”2× GTA 5\” and \”125 km²\” numbers come from community mapping projects comparing trailer landmarks to real-world coordinates. Treat them as educated estimates, not specifications. When Rockstar publishes a real number, we’ll replace these.

\n

!Side-by-side area comparison infographic of GTA 5 versus GTA 6 estimated map size

\n

Why \”Bigger\” Doesn’t Just Mean More Land

\n

Here’s the part the raw size debate misses: land area and gameplay surface aren’t the same thing. A map can be 2× bigger by square miles and far more than 2× bigger to actually play.

\n

Two multipliers stack on top of the land figure. First, interior density. The authenticated 2022 leak showed 157 enterable interiors in the debug map, a huge jump over GTA 5’s famously sparse buildings. (Later insider reports from January 2025 claim 700+ interiors, but that figure is [RUMORED], not confirmed by Rockstar, even though competitors routinely print it as fact.) Second, water. The Leonida Keys make boats a primary traversal mode, which means the playable surface includes serious stretches of ocean, not just coastline you look at.

\n

Add it up and the real \”explorable space\” multiplier could sit well above the land-area number. That’s the distinction worth holding onto: GTA 6 isn’t just wider than GTA 5, it’s deeper, both in interiors and in water. A guide that quotes you a single square-mileage and stops there is measuring the floor and ignoring the building on top of it.

\n

A 30-Second Confirmed-vs-Speculation Self-Check

\n

Before you repeat any map \”fact\” to a friend, run it through this. Tick the ones that are actually confirmed:

\n

– [ ] The six region names (Vice City, Grassrivers, Leonida Keys, Mount Kalaga, Port Gellhorn, Ambrosia)\n- [ ] Grassrivers has alligators, hunting, and fishing\n- [ ] Ambrosia has the Allied Crystal refinery and the Final Chapter bikers\n- [ ] Release date of November 19, 2026 on PS5 and Xbox Series X|S

\n

Those four are [OFFICIAL]. Everything else on this page, the map size, the 700+ interiors, individual Vice City district names, and the Gloriana second-state theory, is leaked, inferred, or rumored. If you can’t tick it above, don’t state it as fact.

\n

Could There Be a Second State? The Gloriana Question

\n

There’s a long-running fan theory that Leonida isn’t the whole map. A second state, Gloriana (a Georgia analog), has been floated, largely from GTABase’s theory section. There is zero Rockstar confirmation. Tag it [RUMORED] and move on, with one caveat worth noting.

\n

If Gloriana were ever real, it wouldn’t just mean \”more map.\” It would be the first time a GTA game spanned more than one state, which is a different kind of experience, not just a bigger one. That’s why the rumor keeps circulating: the payoff would be structural, not cosmetic. But circulation isn’t evidence. As of now, one state is confirmed and that’s it.

\n

Status: [RUMORED]: no Rockstar confirmation of any second state.

\n

Will the Map Expand After Launch? The Fortnite Question

\n

Rockstar has not announced any post-launch map expansion. Their track record is the best guide we have: GTA Online added years of content to GTA 5’s map, but never a brand-new standalone city on the base map. A Fortnite-style evolving map is a fan theory with no official backing.

\n

So if you’re imagining the launch map growing into new cities over time, set that expectation aside for now. What’s far more likely, based on the GTA Online precedent, is added content, vehicles, businesses, and events layered onto the regions that ship on day one. That’s still a lot. But it’s not the same as new states appearing on the map, and you shouldn’t buy in on the promise of geography that hasn’t been announced.

\n

Status: [RUMORED]: no Rockstar announcement of post-launch map expansion as of June 2026.

\n

What This Map Means If You’re Pre-Ordering Now

\n

If you’ve already pre-ordered or you’re deciding right now, the map is part of your buying calculus too. Here’s how the confirmed facts map onto the decision you’re actually making. The honest headline: the world itself doesn’t change between editions. All six regions ship to everyone at launch.

\n

Your situation What the map tells you
Deciding between editions All six regions are in the base game at launch. The map isn’t paywalled, so edition choice is about bonuses, not access. Compare Standard vs. Ultimate Edition or check the confirmed edition bonuses.
Weighing a Standard’s-style edition Map access is identical across editions. Compare what’s actually included before spending up. See the bonuses ranked.
On the fence about PS5 vs Xbox Both platforms are confirmed for launch and get the same map. Here’s which console to pick for GTA 6.
Waiting for PC No PC version is announced, so there’s no PC map to wait for yet. Here’s when to realistically expect it.

\n

The map gives you almost no reason to overspend on an edition. You get the full State of Leonida either way. The differences live in cosmetics and bonus content, not in how much world you can explore. So if a \”deal\” is trying to upsell you on bigger map access, it’s selling you something that doesn’t exist.

\n

There’s a quieter takeaway here too. Because the map is one of the few things Rockstar has actually detailed, it’s a useful anchor for the rest of your pre-order research. The regions are confirmed. The release date and platforms are confirmed. The price, the exact edition lineup, and the post-launch roadmap are not. Build your decision on the confirmed layer first, and treat everything else as a question to revisit when Rockstar answers it.

\n

Pre-orders are live now. If you’ve decided you’re in, here’s where to buy safely through authorized retailers. Stick to authorized stores, skip any site promising \”early map access\” or discounted keys, and you’re set.

\n

GTA 6 Map: Frequently Asked Questions

\n

Where is GTA 6 set?

\n

In the fictional State of Leonida, based on Florida. Vice City, based on Miami, is the main urban hub, but the state also includes wetlands, an island chain, a national park, and Gulf-coast towns. Rockstar confirmed the setting in Trailer 1 (December 2023). [OFFICIAL]

\n

How many regions does the GTA 6 map have?

\n

Six confirmed regions: Vice City, Grassrivers, Leonida Keys, Mount Kalaga, Port Gellhorn, and Ambrosia. All six are named in official Rockstar materials across Trailers 1 and 2. District names within Vice City are inferred from footage, not officially listed. [OFFICIAL]

\n

How big is the GTA 6 map compared to GTA 5?

\n

Rockstar hasn’t confirmed official dimensions. Community estimates based on trailer analysis put it at roughly 1.5–2× the size of GTA 5’s map, somewhere around 125–160 km². GTA 5 is about 49 square miles / 80 km². Treat the GTA 6 figures as estimates, not specs. [UNCONFIRMED, community]

\n

Is Vice City the only city in GTA 6?

\n

Vice City is the only major metropolitan area confirmed. The other five regions are distinct but smaller in scale: a port town (Port Gellhorn), a company town (Ambrosia), wetlands (Grassrivers), a national park (Mount Kalaga), and an island chain (Leonida Keys). [OFFICIAL]

\n

Will the GTA 6 map have more cities added after launch?

\n

No announcement from Rockstar. GTA Online added content to GTA 5’s map over the years, but never a new standalone city on the base map. Treat any \”evolving map\” or expansion claim as speculation until Rockstar says otherwise. [RUMORED]

\n

What is Grassrivers in GTA 6?

\n

Grassrivers is Leonida’s subtropical wetland, based on the Florida Everglades. Rockstar confirmed it features swamps, cypress forests, slow rivers, alligators, hunting, and fishing, terrain unlike anything in a previous GTA game. The closest comparison is a scaled-up version of Red Dead Redemption 2’s bayou. [OFFICIAL]

\n

\n

Last updated: June 2026. Status tags on this page: [OFFICIAL] = stated by Rockstar or shown in an official trailer; [INFERRED] = clearly visible in trailer footage but not named in writing; [LEAKED] = from the authenticated 2022 footage; [RUMORED] = insider reports or fan theory with no official backing. Where the map remains unconfirmed, this page says so plainly. We earn a commission from authorized-retailer links at no extra cost to you.

“}


Don't Miss Out

Be first when GTA 6
pre-orders go live.

The most anticipated — and most immersive open-world — release of the decade is coming. Secure your copy of Grand Theft Auto VI on PlayStation 5 or Xbox Series X|S the moment the GTA 6 pre-order window goes live.

Pre-Order GTA 6 Now